using UnityEngine;

public class CH3Studio_Sparklers : MonoBehaviour
{
	[SerializeField]
	private Animator[] Sparklers;

	private void Start()
	{
		Animator[] sparklers = Sparklers;
		foreach (Animator obj in sparklers)
		{
			obj.Play("CH3Studio_Sparkle", -1, Random.Range(0, 1));
			obj.speed = Random.Range(0.45f, 0.55f);
		}
	}
}
